Guide on Yoru — Noiseless Duelist Capable of Moving Between Dimensions
perepelovskyReturning to the series of articles devoted to the existing agents in VALORANT. Now it is Yoru’s turn — a rather interesting duelist who has not only default abilities but also remarkable skills that help him to move between dimensions and catch opponents off-guard.
Considering the skillset, Yoru is a very interesting agent, HIs skills do not confine to default skills, offering an absolutely new experience for players.
With the help of his skills, Yoru can sneak to the opponent’s territory and create space for his team that is necessary for victory. Besides, the agent is able to make chaos in the opponent’s space, considering the skills of distraction.
That is why we want to speak about Yoru — go into details about abilities of the agent and give a few tips for a good performance in the game.
List of Yoru’s abilities
Blindside
One of the main abilities that is available to an extent for each agent. No doubt, we are speaking about an analogue of a flash grenade that in the case with Yoru is an element that creates flashes when hitting any surface.
However, the main distinctive feature of Blindside is that the released element must hit or bounce from any surface to explode and blind opponents.
But it has its benefits as the player does not have to build difficult lines to cause troubles for the opponent. Besides, it is enough to throw the fragment to the nearest wall to blind the opponent from a cover and start to reclaim the positions.
Nevertheless, Blindside does not work at long distances as opponents will get a chance to turn away from the flash, having noticed it flying. Besides, if the flash does not reach the surface, the charge will disappear and will not affect the opponents in any way.
How to play: Press LBM to throw the flash that will explode and blind the opponents once it hits a solid surface.
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Key features:
- Cost — 250 credits
- Quantity — two
- Delay in explosion — 0,6 second
- Duration of the blinding effect — 1,75 seconds
Gatecrash
This ability is one of Yoru’s main traits. Gatecrash fires a forward moving marker that will offer two options:
- Teleportation
- Distraction of opponents
In the first case Yoru is able to teleport from Point A to Point B and change his position very quickly.
The second option will allow him to distract opponents, releasing the marker and feigning opponents who are waiting for teleportation.
Yoru can release a forward moving marker and delay teleportation for a second to attract as many opponents as possible. The player will be given 30 seconds to use the teleport, buying as much time for the team as he could.
Therefore, Gatecrash becomes a strong surprise factor in specific situations. However, you need to use the ability smartly and manage time to gain maximum profit from the ability.
How to play: Press LBM to send the marker forward. Press PBM to place the unmovable thread. Press the ability key to teleport by the thread. Press “Use” to imitate teleport.
Key features:
- Cost — 150 credits
- Quantity — two
- Duration — 30 seconds
- Teleportation time — 0,5 second
- Teleportation delay — 0,5 second
- Health — 60 HP
- Visible range while teleporting — 4 meters
- Range of audibility while teleporting — 12,5 meters
- Speed of moving the marker — 800
Fakeout
Another ability that is aimed at distracting opponents. While using Fakeout, the player creates a mirror reflection of Yoru that is capable of imitating sounds of steps and shifts the focus of attention of the opposite team.
This ability can be used in many different ways as the player can release his reflection forward or create an unmovable sound background. In the first case Yoru’s clone grabs opponents’ attention. In the second situation the player can hide behind a cover and catch the opponents off-guard, imitating his steps.
However, it is important to notice that Fakeout imitates distorted sound that can be easily distinguished by an experienced opponent. Anyway, in the round the skill can become an essential weapon for victory. Besides, after the explosion the clone creates a flash that blinds the closest opponents.
How to play: Press LBM to send echo forward. Press PBM to place an unmovable echo. Press “Use” to send the echo forward.
Key features:
- Cost — 100 credits
- Quantity — one
- Duration — 10 seconds
- Health — 1 HP
- Explosion delay — 0,5 second
- Duration of the blinding effect — 3 seconds
Dimensional Rift
An ultimate ability that is available for the players after collecting 7 points. In this case Yoru moves to a different dimension where he is able to sneak around the map without being noticed.
In other words, for 12 seconds the player is able to move around the map being absolutely invisible and also fall out of this state anytime.
Main advantage of Dimensional Rift is an opportunity to use secondary abilities while being in a different dimension. Therefore, Yoru can explore the area and after releasing the blinding flash, leave the dimension and blind the opponents.
How to play: Press LBM to put on a mask and move to the dimension where Yoru is invincible and invisible for enemies.
Key features:
- Cost — 7 credits
- Duration — 12 seconds
- delay in moving between dimensions — 0,8 seconds
- Step range — 15 meters
How to play as Yoru
Despite the fact that Yoru is a duelist who must remain in shadows to reveal all his abilities. In other words, the character plays the role of a support duelist who must operate covertly.
However, this particular skillset helps Yoru in a classic game as Blindside and Gatecrash could be used to distract opponents and detect important areas of the map.
Main tips that will help to play as Yoru:
- Use Gatecrash to deceive the opponents. Place the clone in the opposite part of the map to buy time for your team and change the position.
- With the help of Dimensional Rift you can stabs your opponents in the back. Use the ultimate ability to surprise the opponents. However, you have to remember that when approaching the opponents, Yoru becomes noticeable.
Summing up, Yoru is a duelist who must enter the opponents’ position and stand in the opposite side from his team but also help them in difficult moments. You should remember that the agent depends on his skills a lot.
Therefore, the player need to operate covertly and manage the timer effectively, coordinating his actions with the team. But still Yoru will appeal to all players who act in secret and are capable of completing the round on their own.