
Tainted Grail: Avalons fall – nivåsystem

In Tainted Grail: The Fall of Avalon, character progression is driven by a structured levelling system that combines traditional XP gain with bonfire-based stat allocation. Unlike systems where attributes level up through repeated use, this game emphasises deliberate choices and rest-based upgrades. This guide covers how experience and levelling work, the role of attributes, how to rest, and essential tips to build your character effectively.
Tainted Grail: Levelling and XP Explaining
You gain experience (XP) in Tainted Grail by defeating enemies, completing quests, and discovering new locations. Once your XP bar is full, your character is eligible for a level-up, but you won’t gain any new stats or abilities until you rest.
Resting at a bonfire is the only way to unlock the level-up menu. After resting, you’ll receive one attribute point and one skill point, which can be assigned immediately. This system ensures you have full control over your build at each level milestone without unexpected stat increases.

Resting in Tainted Grail
I suggest you first check if your PC can handle it. Here are the system requirements for Tainted Grail: Avalon's Fall. By the way, it's not all that bad.
Resting is mandatory to spend your earned XP. You’ll find bonfires throughout the world, which serve as both level-up stations and utility hubs for crafting, fast travel, and healing.
To use a bonfire, you don’t need any resources for levelling up, but Ethereal Cobwebs are required for accessing additional features like fast travel or crafting. Even without cobwebs, resting still unlocks the level-up interface, allowing you to distribute your stat and skill points.

Tainted Grail: Attributes
If you're a beginner, there's something easier for you. Start with our text about general details, Everything We Know About the Tainted Grail, first. Then come back here.
Attributes are the primary way to shape your character’s strengths and weaknesses. Each point you assign at level-up directly improves a specific area of performance, from melee combat to magic casting and crafting.
Attribute | Description |
Strength | Boosts melee damage, increases armour value, and reduces stamina usage. |
Dexterity | Improves attack speed, ranged damage, and resistance to status effects. |
Endurance | Increases health, stamina, and carrying weight. |
Spirituality | Enhances mana, regeneration, spell power, and magical armour. |
Perception | Raises critical hit chance, sneak efficiency, and lockpicking success. |
Practicality | Improves loot chances, lowers merchant prices, and boosts crafting output. |
Choosing where to assign points can greatly influence how your playstyle evolves. Whether you favour raw strength, stealth, spellcasting, or utility-based exploration, attributes give you the flexibility to specialise or build a hybrid setup.

Tainted Grail: Skills
Skills in Tainted Grail: The Fall of Avalon expand your character’s capabilities through passive bonuses and conditional effects. You earn one skill point every time you level up, and these can be assigned within the skill trees tied to each attribute. Every tree has three tiers, with higher tiers unlocking once enough points have been invested in the attribute or lower-tier skills.
Each attribute comes with its own unique skill set, allowing for vastly different builds—from tanky warriors to sneaky archers or powerful mages. Here’s a full breakdown of all current skill trees by attribute:
Attribute | Tier | Skill | Effect |
Strength | Base | Heavy Hitter | Heavy attack damage stacks up to 200% when charged. |
Iron Will | Blocking drains 50% less stamina. | ||
Stamina Surge | Gain 50% of max stamina after a kill. | ||
Tier 2 | Staggering Strike | 25% chance to stagger with heavy weapons. | |
Death's Whisper | +5% critical hit chance on every attack. | ||
Executioner | +100% damage against staggered enemies. | ||
Tier 3 | Killer Instinct | Next hit after a kill deals triple damage. | |
Swordbreaker | Parries drain double stamina from enemies. | ||
Unstoppable Assault | Heavy attacks on staggered enemies deal double damage. | ||
Dexterity | Base | Shadow Step | After dodging, incoming damage is reduced by 50%. |
Piercing Precision | Attacks ignore 10% of enemy armour. | ||
Head Hunter | +50% damage on headshots. | ||
Tier 2 | Shadow Strike | +25% damage for 3 seconds after a dash. | |
Precision Shot | Time slows down when zooming in with a bow. | ||
Sharpshooter | +10% critical chance with arrows. | ||
Tier 3 | Staggering Shot | 35% chance to stagger enemies with arrows (5% on bosses). | |
Third Time's a Charm | Third hit to the same enemy ignores all armor. | ||
Shadowbind Arrows | Arrows slow enemies by 20% for 10 seconds. | ||
Practicality | Base | Arrow Retrieval | +25% chance to recover fired arrows. |
Professional Gourmet | Food heals 25% more HP. | ||
Druid's Ingenuity | +1 resource gathered from plants. | ||
Tier 2 | Silver Tongue | +10% gold from selling items. | |
Potent Draught | Potion effects last 25% longer. | ||
Miner’s Luck | +1 ore from each mining attempt. | ||
Tier 3 | Bargain Hunter | -10% prices at stores. | |
Master Craftsman | Crafted items gain +2 levels. | ||
Natural Born Trapper | Rare animal components always gathered. | ||
Perception | Base | Silent Precision | 50% less noise while crouching. |
Loot Hunter’s Blessing | 50% less chance to break lockpicks. | ||
Finishing Blow | +50% critical strike damage. | ||
Tier 2 | Lightfoot Stalker | Crouch movement speed +100%. | |
Backstabber | +50% backstab damage. | ||
Weakening Strike | Critical strikes drain 20% enemy stamina. | ||
Tier 3 | Ghostly Blade | Sneak attacks deal +200% damage. | |
Fortune’s Favor | +25% chance to loot extra item. | ||
Deadly Precision | Critical hits stagger enemies for 1 second. | ||
Endurance | Base | Iron Heart | +25 max HP. |
Tireless Efforts | +20% stamina regen. | ||
Enchanted Backpack | Carry limit +25. | ||
Tier 2 | Survivor's Will | -50% damage when below 20% HP. | |
Endurance Boost | +25 stamina. | ||
Berserker Spirit | +50% damage when below 20% HP. | ||
Tier 3 | Lightness of Being | +100 armour with no medium/heavy armour. | |
Vitality Surge | +20% stamina for every 10% HP missing. | ||
Armour of the Brave | Heavy armour has no stamina cost penalty. | ||
Spirituality | Base | Infinite Power | +10% magic damage. |
Eternal Essence | Restore 10% mana after a kill. | ||
Arcane Fortitude | +20% magic resistance. | ||
Tier 2 | Mystic Ward | Gain 100 armour at full mana. | |
Mystic Regeneration | Regenerate 0.5 mana/sec. | ||
Arcane Shatter | Magic attacks reduce enemy armour by 20 for 60 sec. | ||
Tier 3 | Spellweaver's Boon | 10% chance to restore 50 mana on spell cast. | |
Mystic Mirror | Reduce mana penalty from medium/heavy armour. | ||
Spellstrike Mastery | Next hit after casting a spell is critical. |
Skill selection allows you to further define your role beyond attribute allocation. Each tree supports multiple viable builds—for example, Strength can become a heavy-hitting bruiser or a parry-focused counterfighter, while Dexterity enables agile ranged play or high-damage stealth builds.
The skill system also rewards consistency. Focused investment into a single tree unlocks the strongest abilities, so spreading your points too thin may limit your effectiveness. Choose the skills that support your preferred playstyle and combine them with complementary attribute choices for maximum efficiency.

Tainted Grail: Levelling Tips
Don’t forget to rest. Your XP bar might be full, but you won’t get any stronger until you stop at a bonfire. Many players miss this early on.
Plan your character build early. You only get one attribute and one skill point per level, so knowing your direction helps avoid weak hybrids.
You can reset your build using the Origin Potion, located near the first dungeon exit. It resets all attributes and skill points while preserving passive gains.
While some equipment-based traits (like armour proficiency) level through use, the overall character level is tied strictly to XP. Kill enemies, finish quests, rest, and assign—this is your core progression loop.

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