Geek Fam VS IHC Esports
ESL One Birmingham 2024: Southeast Asia Open Qualifier #1

Forutsi resultatet av kampen og få en premie!


Spilltips
Se alleI følge ledende bookmakers spådommer er laget Geek Fam favoritten med gjennomsnittlige odds 1.23 for øyeblikket. Bookmakere anser henholdsvis IHC Esports for å være kampens outsider med odds på seier på summen av ca. 3.84.
Hvordan plassere et esport-innsats?
Lagoppstillinger
Siste kamper
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Om kampen
Kampen Geek Fam mot IHC Esports i øvelsen Dota 2 ble avholdt på 23.01.2024 at 08:00 i formatet BO3.
Kampen mellom Dota 2 og Geek Fam og IHC Esports ble avholdt innenfor rammen av ESL One Birmingham 2024: Southeast Asia Open Qualifier #1. Bookmakerne spår Geek Fam til å vinne med 1.23. For flere spådommer, se spådommer-siden.
Vinneren av Dota 2-kampen var laget Geek Fam med poengsummen 2:1 og varte til 2 h, 50 m.
Resultater av alle møter i Geek Fam og IHC Esports i fagområdet Dota 2.
Motstandere | Geek Fam | IHC Esports |
---|---|---|
EGamersWorld vurdering | - | - |
Den nåværende serien | 2 lose | 3 lose |
Seire i de siste 5 kampene | 2 | 1 |
Antall seire på de siste 10 kampene | 4 | 3 |
Antall seire i innbyrdes oppgjør | 3 | 0 |
Flere detaljer om møtene mellom Geek Fam og IHC Esports finner du i historikken over kampene mellom Geek Fam og IHC Esports.
Tidsplan for majorturneringer og Premier-turneringer
- European Pro League Season 27
- 29.06.25
- Zero Tenacity - Team Next Level
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- 4Pirates - Quantum team
- 14:00
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- Quantum team - Kalmychata
- 05:00
- 30.06.25
- Level UP - Aim Possible
- 08:00
- 30.06.25
- eSpoiled - Zero Tenacity
- 11:00
- 30.06.25
- Yellow Submarine - Team Next Level
- 14:00
- European Pro League World Series Southeast Asia Season 6
- 29.06.25
- Carstensz Esports - Castawake
- 23:00
- 30.06.25
- Call911 - Grey
- 02:00
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- Yangon Galacticos - Call911
- 05:00
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- Castawake - Call911
- 23:00
FAQ
What are the results of the previous meetings between the Geek Fam and IHC Esports?
- The Geek Fam and IHC Esports teams have matched up 4 times
- Geek Fam won 3 times
- IHC Esports won 0 times
- Last time the teams met on 03.02.24 12:03 (UTC)
What are the predictions of the outcome of the match between Geek Fam and IHC Esports?
According to bookmakers' forecasts, Geek Fam has a better chance of winning.
Bookmakers' odds:
- Geek Fam - 1.23
- IHC Esports - 3.84
What is a match in DOTA 2?
In the world of DOTA 2, a "match" describes a game or encounter between two teams, which can include one or more games. Players create teams and control heroes, directing them to destroy the enemy base. These competitions require not only skill and strategic thinking, but also the ability to communicate and cooperate.
How long does a match last in DOTA 2?
A DOTA 2 match can last from 30 to 60 minutes, but some games exceed an hour, especially with skilled, strategic teams. Tournaments often have regulations to limit game lengths for accessibility.
What are the conditions for winning a DOTA 2 match?
In DOTA 2, victory is achieved by destroying the enemy's base, known as the "Ancient." Each team defends their Ancient while attacking the enemy's. Players collect resources, upgrade heroes, and strategically attack and defend. The match ends when one team's Ancient is destroyed, resulting in a win for the other team.
Where can I place a bet on a DOTA 2 match?
You can place bets on DOTA 2 matches at online bookmakers specializing in esports. These platforms offer various betting options, including tournaments and matches. Before betting, review the bookmaker's terms and conditions and practice responsible gambling.
What guarantees the integrity of matches in DOTA 2?
In DOTA 2, the integrity of matches is guaranteed by various methods: internal game mechanisms, strict professional-level rules, transparency of results, and active participation of players in identifying violations.
What are the rules for DOTA 2 matches?
Matches in DOTA 2 are conducted in accordance with the rules of the game, which include game mechanics and strategic aspects. Tournament organizers also set their own rules regarding the format of the competition and team participation.